![]() Now that we ARE planning to cross the marsh, he suggests it would be safer if we had a Chocobo. We weren’t planning anything, but now that he suggests it, I feel like we should. He immediately asks us if we are planning to cross the marsh. And this early in the game, it can 1 hit kill many of the random enemies we encounter.Īnyway, heading back to the farm, we actually go inside the house this time to find the farmer, Choco Bill. Either way, it does significant damage to all enemies. Instead of the usual Chocobo and Mog, occasionally a fat Chocobo will fall from the sky and squish the enemies instead. It has a secondary summon that happens randomly. The Choco/Mog Materia is a bit special though, even for a summon Materia. The two crash into the enemies, causing a comical explosion to take up the screen and inflicting damage to all enemies. When used in battle, the Choco/Mog Materia summons a Mog riding on the back of a Chocobo. I don’t care that their animations take forever, I would use them every battle, even if it’s overkill. This is the first summon Materia we obtain, and just so you know, I LOVE using summons. Also, as a reward for watching their dance, we are given the Choco/Mog Materia. They seem quite excited at the sight of visitors and actually do a little Chocobo dance for us. Seeing nowhere else to go, we decide to see what clues we can find inside.Īs we approach the farm, we interact with some of the Chocobos penned up outside. ![]() It is in the grassy fields on the other side that we come across a Chocobo Farm. Following our only clue, our party heads east from Kalm and though a small valley between the mountains.
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